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Strategy Guide
by qrtv This text is for new players who want to play against humans on Freeciv-Web. This strategy guide would also help against the AI, but has nothing specific to how to defeat the -
Game Server Settings
Freeciv server commands can change server options or affect various game behaviors also. See Server Commands for more info. The following game settings and options are altered by using: -
Server commands
Level: admin Description: Execute a command in the context of the AI for the given player -
Terrain.mp2
Template:Sidebar Terrain Chart Terrain Modification Flowchart The Freeciv world map is made of tiles (squares). Each is some type of terrain. The eastern and western edges connect, forming a cylinder that can be circumnavigated. -
FREECIV-WEB 2021 Anniversary Upgrade
A new version of Freeciv-web has been released! We call this new version the "2021 Anniversary Upgrade"! -
Special Unit Attacks
Special Unit Attacks are offensive engagements which are different from Standard Attacks. SUAs utilize unique weaponry or another tactic in order to reduce vulnerability to counter-defense. This advantage comes at the cost of not -
Client comparison chart
THIS PAGE IS INCOMPLETE, UNDER CONSTRUCTION, AND NOT CONSIDERED ACCURATE UNTIL THIS HEADER MESSAGE HAS BEEN REMOVED. Discussion should happen on the talk page. This chart helps show user-interface feature comparisons between Freeciv clients -
What kind of Freeciv is freecivweb.org?
The internet is a "wild west" of anonymous individuals with contradicting desires and dispositions. To survive, a community game server needs leadership and to be clear on its identity: what it is and what it -
Bases.mp2c
Multiplayer II Resources: Multiplayer II Caravel Manual/ Multiplayer II Summary/ Design Log.mp2 -
Mobility in 2× rulesets
The purpose of this article is to explain what happens to game balance when the mobility of units is multiplied. Longturn rulesets use doubled movement rates.This improves the pace of the games. Doubled movement -
Bases.ag
Multiplayer II Resources: Manual/ Summary/ Design Log -
Bombardment
This article attempts to articulate an evolutionary path for improved bombardment in Freeciv. The Bombard action's forced behaviour of attacking every unit on a tile is the first and largest problem. A ruleset designer -
MP2-Caravel Design Process
MP2-Caravel is a major upgrade with features that were waiting years for new server abilities. It collects over two years of ideas from users which had time to be debated and tested. First is -
Defense bonus chart.mp2
This chart shows defense bonuses for the MP2 ruleset. It can be a frequently used reference.*Standard bonuses shown for Forts/Fortresses do not apply to all units. Please see Bases for details. -
Multiplayer II Game Manual
Games using Multiplayer II Ruleset are currently hosted at freecivweb.org.) In Multiplayer games you compete against AI or human opponents. You found cities, use them to build a military and economy, and attempt to -
IPillage
iPillage is the special ability of some units to do instant pillage, hence the name "iPillage". †odds increase+5% for every veteran level -
Freeciv-Web Wiki
Welcome to the Freeciv-Web Wiki! Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. -
Policy Guidelines for Scenario Rulesets
First, be aware that FCW is a standardized ruleset server. See here for more info. Although FCW has standardized rules, we do NOT want every game to be the same. FCW encourages Gamemasters to explore -
Freeciv-web FCW Install
This page describes how to setup and install Freeciv-web (FCW) on your own computer. Freeciv-web can be setup using Vagrant on VirtualBox to quickly create a local developer image running Freeciv-web on -
Logistic Chart
Standard Foot Units (not Marines) city quay naval base fortress fort airbase blank land tile step off adjacent unload moves 0 0 0 all load unload moves 0 0 0 0 0 0 all load -
Loading Nomenclature
*discharge, or: offload, eject -
Terrain defense evaluation
Classic Ruleset Blank Fort City or Fortified Fortress Fortified in Fort City with Fortifications City Walls Flatland 1 Forest* 1.5 Jungle 1.5 Hills 2 Mountains 3 Flatland River 1.5 Forest* River 2 -
Marines Vet Level Chart
Notes: Defense Strength relative to 20 hit points. Notes: Attack Strength relative to 20 hit points, Firepower:1. -
Vision/Movement Ratios in Rulesets
*Space Flight is late arriving bonus giving+√7 to units and additional vision to cities.
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