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Line 13: | Line 13: | ||
! style="background-color:#e7e7e7" |'''vs. Land''' |
! style="background-color:#e7e7e7" |'''vs. Land''' |
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! style="background-color:#e7e7e7" |'''vs. Sea or Missile''' |
! style="background-color:#e7e7e7" |'''vs. Sea or Missile''' |
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+ | !Armor, Armor II |
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− | ! style="text-align:center; background-color:#e7e7e7" | |
+ | ! style="text-align:center; background-color:#e7e7e7" |Air, Helicopter |
! style="text-align:center; background-color:#e7e7e7" |'''forced reachable'''* |
! style="text-align:center; background-color:#e7e7e7" |'''forced reachable'''* |
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! style="background-color:rgb(231,231,231);text-align:center;"|Killstack Protected |
! style="background-color:rgb(231,231,231);text-align:center;"|Killstack Protected |
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Line 21: | Line 22: | ||
| style="text-align:center; background-color:#E0F0E0"|1.33× |
| style="text-align:center; background-color:#E0F0E0"|1.33× |
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| style="text-align:center; background-color:#E0F0E0"|1.33× |
| style="text-align:center; background-color:#E0F0E0"|1.33× |
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+ | |• |
||
| style="text-align:center;"|• |
| style="text-align:center;"|• |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|✗ |
| style="text-align:center;"|'''✓ ''' |
| style="text-align:center;"|'''✓ ''' |
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| style="text-align:center;"|'''+10% ''' |
| style="text-align:center;"|'''+10% ''' |
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Line 29: | Line 31: | ||
| style="text-align:center; background-color:#E0F0E0"|1.33× |
| style="text-align:center; background-color:#E0F0E0"|1.33× |
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| style="text-align:center; background-color:#E0F0E0"|1.33× |
| style="text-align:center; background-color:#E0F0E0"|1.33× |
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+ | |• |
||
| style="text-align:center;"|• |
| style="text-align:center;"|• |
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| style="text-align:center;"|'''✓ ''' |
| style="text-align:center;"|'''✓ ''' |
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Line 37: | Line 40: | ||
| style="text-align:center;background-color:#E0F0E0" |1.33x |
| style="text-align:center;background-color:#E0F0E0" |1.33x |
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| style="text-align:center;background-color:#E0F0E0" |1.33× |
| style="text-align:center;background-color:#E0F0E0" |1.33× |
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+ | |• |
||
| style="text-align:center;"|• |
| style="text-align:center;"|• |
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| style="text-align:center;"|'''✓''' |
| style="text-align:center;"|'''✓''' |
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Line 45: | Line 49: | ||
| style="text-align:center; background-color:#E0F0E0"|1.33× |
| style="text-align:center; background-color:#E0F0E0"|1.33× |
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| style="text-align:center; background-color:#E0F0E0"|1.33× |
| style="text-align:center; background-color:#E0F0E0"|1.33× |
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+ | |• |
||
| style="text-align:center;"|• |
| style="text-align:center;"|• |
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| style="text-align:center;"|'''✓ ''' |
| style="text-align:center;"|'''✓ ''' |
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Line 53: | Line 58: | ||
| style="text-align:center;" |unreach |
| style="text-align:center;" |unreach |
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| style="text-align:center;" |unreach |
| style="text-align:center;" |unreach |
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+ | |unreach |
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⚫ | |||
− | | style="text-align:center;" |• |
+ | | style="text-align:center;" |• |
⚫ | |||
| style="text-align:center;" |'''✓''' |
| style="text-align:center;" |'''✓''' |
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| style="text-align:center;"|• |
| style="text-align:center;"|• |
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|} |
|} |
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− | ===== ''* |
+ | ===== ''*Whether normally "unreachable" units can be attacked by units able to attack the terrain type.'' ===== |
===== ''**Does not heal but does not lose hit points either.'' ===== |
===== ''**Does not heal but does not lose hit points either.'' ===== |
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! style="background-color:#e7e7e7" |'''vs. Land''' |
! style="background-color:#e7e7e7" |'''vs. Land''' |
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! style="background-color:#e7e7e7" |'''vs. Sea or Missile''' |
! style="background-color:#e7e7e7" |'''vs. Sea or Missile''' |
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− | ! style="background-color:#e7e7e7" |Air, |
+ | ! style="background-color:#e7e7e7" |Air, Helicopter |
+ | !Armor |
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! style="background-color:#e7e7e7" |Armor II |
! style="background-color:#e7e7e7" |Armor II |
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! style="background-color:rgb(231,231,231);text-align:center;"|forced reachable |
! style="background-color:rgb(231,231,231);text-align:center;"|forced reachable |
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Line 79: | Line 86: | ||
| style="text-align:center; background-color:#B0F0B0"|2× |
| style="text-align:center; background-color:#B0F0B0"|2× |
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| style="text-align:center; background-color:#C8F0C8"|1.67× |
| style="text-align:center; background-color:#C8F0C8"|1.67× |
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+ | |1.67× |
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| style="text-align:center;"|• |
| style="text-align:center;"|• |
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| style="text-align:center;"| |
| style="text-align:center;"| |
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Line 88: | Line 96: | ||
| style="text-align:center; background-color:#B0F0B0"|2× |
| style="text-align:center; background-color:#B0F0B0"|2× |
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| style="text-align:center; background-color:#C8F0C8"|1.67× |
| style="text-align:center; background-color:#C8F0C8"|1.67× |
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+ | |1.67× |
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| style="text-align:center;"|• |
| style="text-align:center;"|• |
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| style="text-align:center;"|'''✓ ''' |
| style="text-align:center;"|'''✓ ''' |
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Line 97: | Line 106: | ||
| style="text-align:center;background-color:#F0F0E0" |1.2x |
| style="text-align:center;background-color:#F0F0E0" |1.2x |
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| style="text-align:center;"|• |
| style="text-align:center;"|• |
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+ | |• |
||
| style="text-align:center;"|• |
| style="text-align:center;"|• |
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| style="text-align:center;"|'''✓''' |
| style="text-align:center;"|'''✓''' |
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Line 106: | Line 116: | ||
| style="text-align:center; background-color:#F0F0E0" |1.2x |
| style="text-align:center; background-color:#F0F0E0" |1.2x |
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| style="text-align:center;"|• |
| style="text-align:center;"|• |
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+ | |• |
||
| style="text-align:center;"|• |
| style="text-align:center;"|• |
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| style="text-align:center;"|'''✓ ''' |
| style="text-align:center;"|'''✓ ''' |
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Line 114: | Line 125: | ||
| style="text-align:center;" |unreach |
| style="text-align:center;" |unreach |
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| style="text-align:center;" |unreach |
| style="text-align:center;" |unreach |
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− | | style="text-align:center;" |• |
+ | | style="text-align:center;" |• |
+ | |unreach |
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| style="text-align:center;" |unreach |
| style="text-align:center;" |unreach |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |✗ |
| style="text-align:center;"|'''✓ ''' |
| style="text-align:center;"|'''✓ ''' |
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| style="text-align:center;"|• |
| style="text-align:center;"|• |
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Line 130: | Line 142: | ||
! style="background-color:#e7e7e7" |'''vs. Land''' |
! style="background-color:#e7e7e7" |'''vs. Land''' |
||
! style="background-color:#e7e7e7" |'''vs. Sea or Missile''' |
! style="background-color:#e7e7e7" |'''vs. Sea or Missile''' |
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− | ! style="background-color:#e7e7e7" |Air, |
+ | ! style="background-color:#e7e7e7" |Air, Helicopter<br /> |
+ | !Armor |
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! style="background-color:#e7e7e7" |Armor II |
! style="background-color:#e7e7e7" |Armor II |
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! style="background-color:rgb(231,231,231);text-align:center;" |forced reachable |
! style="background-color:rgb(231,231,231);text-align:center;" |forced reachable |
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Line 140: | Line 153: | ||
| style="text-align:center; background-color:#B0F0B0" |2× |
| style="text-align:center; background-color:#B0F0B0" |2× |
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| style="text-align:center; background-color:#C8F0C8" |1.67× |
| style="text-align:center; background-color:#C8F0C8" |1.67× |
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+ | |1.67× |
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| style="text-align:center;" |• |
| style="text-align:center;" |• |
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| style="text-align:center;" |'''✓''' |
| style="text-align:center;" |'''✓''' |
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Line 149: | Line 163: | ||
| style="text-align:center; background-color:#B0F0B0" |2× |
| style="text-align:center; background-color:#B0F0B0" |2× |
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| style="text-align:center; background-color:#C8F0C8" |1.67× |
| style="text-align:center; background-color:#C8F0C8" |1.67× |
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+ | |1.67× |
||
| style="text-align:center;" |• |
| style="text-align:center;" |• |
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| style="text-align:center;" |'''✓ ''' |
| style="text-align:center;" |'''✓ ''' |
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Line 158: | Line 173: | ||
| style="text-align:center; background-color:#B0F0B0" |2x |
| style="text-align:center; background-color:#B0F0B0" |2x |
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| style="text-align:center; background-color:#C8F0C8" |1.67x |
| style="text-align:center; background-color:#C8F0C8" |1.67x |
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+ | |1.67× |
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| style="text-align:center; " |• |
| style="text-align:center; " |• |
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| style="text-align:center;" |'''✓''' |
| style="text-align:center;" |'''✓''' |
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Line 167: | Line 183: | ||
| style="text-align:center; background-color:#F0F0E0" |1.2x |
| style="text-align:center; background-color:#F0F0E0" |1.2x |
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| style="text-align:center;" |• |
| style="text-align:center;" |• |
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+ | |• |
||
| style="text-align:center;" |• |
| style="text-align:center;" |• |
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| style="text-align:center;" |'''✓ ''' |
| style="text-align:center;" |'''✓ ''' |
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Line 175: | Line 192: | ||
| style="text-align:center;" |unreach |
| style="text-align:center;" |unreach |
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| style="text-align:center;" |unreach |
| style="text-align:center;" |unreach |
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− | | style="text-align:center;" |• |
+ | | style="text-align:center;" |• |
+ | |unreach |
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| style="text-align:center;" |unreach |
| style="text-align:center;" |unreach |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |✗ |
| style="text-align:center;" |'''✓ ''' |
| style="text-align:center;" |'''✓ ''' |
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| style="text-align:center;" |• |
| style="text-align:center;" |• |
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Line 221: | Line 239: | ||
| style="text-align:center;"|• |
| style="text-align:center;"|• |
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| style="text-align:center;" |• |
| style="text-align:center;" |• |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |✗ |
| style="text-align:center;"|'''✓ ''' |
| style="text-align:center;"|'''✓ ''' |
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| style="text-align:center;" |• |
| style="text-align:center;" |• |
Revision as of 16:22, 15 March 2020
Multiplayer II Resources:
Manual / Summary / Design Log
Defense Bonuses for Terrain with Bases
Defense Bonuses and other bonuses for units inside Bases
Units in a Fort:
Defender ↓ | vs. Land | vs. Sea or Missile | Armor, Armor II | Air, Helicopter | forced reachable* | Killstack Protected | Heals |
---|---|---|---|---|---|---|---|
Land | 1.33× | 1.33× | • | • | ✗ | ✓ | +10% |
Helicopter | 1.33× | 1.33× | • | • | ✓ | ✓ | 0%** |
Sea unit in river fort | 1.33x | 1.33× | • | • | ✓ | ✓ | • |
Fighters | 1.33× | 1.33× | • | • | ✓ | ✓ | • |
Other Air | unreach | unreach | unreach | • | ✗ | ✓ | • |
*Whether normally "unreachable" units can be attacked by units able to attack the terrain type.
**Does not heal but does not lose hit points either.
Forts can be made after discovering Masonry. They can be made by Workers, Settlers, Legions, Engineers, and Proletarians. A Fort is first required on a tile before building a Fortress. A Settler inside a Fort can claim that tile to found a city. A Fort gives no bonuses against Air units, Helicopters, or Armor. Forts make great outposts for border security and establish vision, even if not occupied by an army. They do not claim national territory, however. Build-time: 2 worker turns.
Units in a Fortress:
Defender ↓ | vs. Land | vs. Sea or Missile | Air, Helicopter | Armor | Armor II | forced reachable | Killstack Protected | Heals |
---|---|---|---|---|---|---|---|---|
Land | 2× | 2× | 1.67× | 1.67× | • | ✓ | +25% | |
Helicopter* | 2× | 2× | 1.67× | 1.67× | • | ✓ | ✓ | +25% |
Sea unit in river fortress | 1.2x | 1.2x | • | • | • | ✓ | ✓ | • |
Fighters | 1.2x | 1.2x | • | • | • | ✓ | ✓ | • |
Other Air | unreach | unreach | • | unreach | unreach | ✗ | ✓ | • |
*Helicopters and Balloons can refuel inside Fortresses
Fortresses are available with Construction tech and can be made by Workers, Settlers, Legions, Engineers, and Proletarians. They are much stronger than Forts, but first require a Fort to be built. Unlike Forts, they give defense bonuses against Air, Armor, and Helicopters. Fortresses claim national territory and establish borders. They give vision which gets a bonus after Invention tech is known. Build-time: 3 worker-turns.
Defender ↓ | vs. Land | vs. Sea or Missile | Air, Helicopter |
Armor | Armor II | forced reachable | Killstack Protected | Heals |
---|---|---|---|---|---|---|---|---|
Land | 2× | 2× | 1.67× | 1.67× | • | ✓ | ✓ | +25% |
Helicopter* | 2× | 2× | 1.67× | 1.67× | • | ✓ | ✓ | +25% |
Sea | 2x | 2x | 1.67x | 1.67× | • | ✓ | ✓ | +20% |
Fighters | 1.2x | 1.2x | • | • | • | ✓ | ✓ | • |
Other Air | unreach | unreach | • | unreach | unreach | ✗ | ✓ | • |
Naval bases are Fortresses with accomodation to allow ships to enter. They give refuge for ships to repair without the threat of kill-stack or the "Pearl Harbor effect." Building requirements: 1) Fort on a low-land tile cardinally adjacent to ocean, 2) Knowledge of Engineering technology. Build-time: 5 worker turns.
Note 1.2x is actually 1.33x vs missiles, for both naval base and fortress.
Units in an Airbase:
Defender ↓ | Defense Bonus | Can refuel | forced reachable | Killstack Protected | Heals |
---|---|---|---|---|---|
Air/Balloon | • | ✓ | ✓ | ✓ | • |
Helicopter | • | ✓ | ✓ | ✓ | +25% |
Missiles | • | ✓ | ✓ | ✓ | • |
All other units | • | • | ✗ | ✓ | • |
Airbases are available after Radio technology. They are a landing spot for air missions, and a place to refuel. Air units inside become reachable by land units. Build-time: 2 worker turns.